Boss fight for my short game Mainframe Meltdown.
Music by Zeropage (creative commons)
-Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
Full playthrough of my short game Mainframe Meltdown.
Music by Zeropage (creative commons)
-Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
An overview of the core mechanics of Mainframe Meltdown, showcasing the main mechanics of the game.
Music: Zeropage (Creative Commons)
-Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
The boss fight in my game Mainframe Meltdown. This is a pre-beta build version. The fight was scripted completely in Kismet.
Music: Zeropage (Creative Commons)
-Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
Full play-through of the pre-beta build of my platformer, Mainframe Meltdown, in which players use a grappling gun and self-propelling gun to navigate.
Music: Zeropage (Creative Commons)
-Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
A work-in-progress, this is the Alpha build of Mainframe Meltdown. (All deaths caused by Fraps.)
--Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com/]
A full playthrough of my Gears of War mod, Extraction. The mod features a spotlight stealth segment, friendly AI, a box-kicking puzzle, and a large scale battle.
--Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com]
Part of my Fallout 3 mod, Foster's Care, this clip showcases the time-dependent raid on the oasis.
--Matthew Bonnitt
[See more of my work at http://www.mbonnitt. com]
This is a full playthrough of my Gears of War mod Salvage Operation. It was created in 4 weeks and features a 2-shot modified sniper rifle, stealth/hiding segments, and dynamic car blockades.