The wave particles method is an extremely fast and stable solution to real-time water wave simulation with two-way water-object interaction. For more information visit:
http://www.cemyuk sel.com/research/wav eparticles/
You can try hair mesh modeling yourself using Hair Farm, the ultimate hair plugin for 3ds Max.
This is the paper video for
Cem Yuksel, Scott Schaefer, and John Keyser, Hair Meshes, Proceedings of SIGGRAPH Asia 2009 (TOG), 28(4) 2009
A video that I prepared a long time ago with my limited graphics knowledge at the time. This was a commercial for Istanbul Stock Exchange. Getting some plausible water motion without any simulation tools was one of the most difficult parts of preparing this video.
This is a real-time captured video showing the integration of deep opacity maps with shadows maps for generating high quality shadows in real-time. For more information visit:
http://www.cemyuk sel.com/research/dee popacity/
This video shows the improvement of deep opacity maps over opacity shadow maps method for real-time hair shadows. For more information visit:
http://www.cemyuk sel.com/research/dee popacity/
Dual scattering is an extremely fast method for multiple scattering simulation in hair, which allows us to render realistic hair in real-time. For more information visit:
http://www.cemyuk sel.com/research/dua lscattering/
The wave particles method is an extremely fast and stable solution to real-time water wave simulation. For more information visit:
http://www.cemyuk sel.com/research/wav eparticles/